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Submitted on
September 13, 2010
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Pokeball new 2010 by BionicleGahlok Pokeball new 2010 by BionicleGahlok
I'm starting my models all over again. I will improve the other types as well, but this is all I have for now.

Some resources by:
:icondrowningheart-stock: - [link]

:iconwojtar-stock: - [link]
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:iconi-afroboy:
i-AfroBoy Featured By Owner Nov 6, 2012
On my new school we have to work with Maya, and I really want to make pokeballs like this, they are so good!!!!
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:iconbioniclegahlok:
BionicleGahlok Featured By Owner Nov 21, 2012  Hobbyist General Artist
Well, I'm glad you like them! =)
They're not hard to make, I'm sure you'll be able to create some too.
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:iconi-afroboy:
i-AfroBoy Featured By Owner Nov 22, 2012
Well mine look like shit... Need to learn how to make my textures better...
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:iconbioniclegahlok:
BionicleGahlok Featured By Owner Dec 5, 2012  Hobbyist General Artist
Try using HDR images so the pokeballs can reflect something, and use a Fresnel shader in the reflection channel.
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:iconblazehearttc:
BlazeheartTC Featured By Owner Oct 8, 2012  Student General Artist
What is a 3D models
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:iconbioniclegahlok:
BionicleGahlok Featured By Owner Oct 13, 2012  Hobbyist General Artist
You wanna know how it was made?
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:iconblazehearttc:
BlazeheartTC Featured By Owner Oct 14, 2012  Student General Artist
Yush
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:iconbioniclegahlok:
BionicleGahlok Featured By Owner Oct 21, 2012  Hobbyist General Artist
Well, it was modeled inside cinema 4D, using pretty much only primitives, like spheres and cylinders.
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:iconblazehearttc:
BlazeheartTC Featured By Owner Oct 24, 2012  Student General Artist
I feel stupid
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:iconbioniclegahlok:
BionicleGahlok Featured By Owner Nov 2, 2012  Hobbyist General Artist
Don't need to feel that way, it was a valid question.
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